AI Insights · Timothy · July 2021
Q2 2021 Performance of Top Tabletop Board Games on iOS in Europe
An analysis of the top 5 tabletop board game apps on the iOS platform in Europe during the second quarter of 2021 reveals trends in downloads, revenue, and active users. Sensor Tower provides detailed insights into the performance of each app.
During the second quarter of 2021, the tabletop board game category on the iOS platform experienced varying performance trends across the top applications in Europe. Data provided by Sensor Tower offers a glimpse into how these games fared in terms of user engagement and financial metrics.
Chess - Play & Learn by Chess.com saw its revenue fluctuate, peaking at around $89K in early April before declining to approximately $68K by the end of June. Downloads for the app followed a downward trend, starting at roughly 71K and ending the quarter at about 47K. Weekly active users also decreased over the quarter, from 1.47M to 1.24M.
Moonfrog's Ludo Club・Fun Dice Board Game experienced a slight decrease in revenue from approximately $23K to $18K. The game's downloads peaked in mid-April at 32K and saw a gradual decline to 21K by late June. Weekly active users remained relatively stable, with a slight drop from 217K to 214K.
Ludo King, developed by GAMETION GLOBAL TECHNOLOGIES PTE LIMITED, showed a varied revenue pattern, with a peak of $9K in May, ending the quarter at around $5K. The app's downloads started at 21K and saw a slight increase to 27K before declining to 16K. Active users remained steady, starting at 195K and slightly decreasing to 191K.
Zynga Inc.'s 101 YüzBir Okey Plus witnessed its revenue rise from approximately $73K to a peak of $86K in mid-May before settling at around $63K by the quarter's end. Downloads saw a significant jump to 22K in mid-April but then dropped to 16K. Weekly active users showed an upward trend, peaking at 430K before ending the quarter at 392K.
Lastly, BYRIL OOO's Sea Battle 2 had relatively low revenue, which peaked at $830 in mid-May and decreased to $514 by June's end. Downloads for the game fluctuated, with a high of 17K in late April and a low of 12K in late June. The weekly active users saw a slight decline from around 43K to 36K.
For more detailed insights and data on the performance of these and other mobile applications, Sensor Tower's platform remains an authoritative resource.